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Written by Charlie
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Friday, 26 February 2010 18:28 |
Shipped Titles
NCAA Basketball 10
NBA Live 10
Fight Night Round 4
Need for Speed: Undercover PSP
Experience
Electronic Arts Canada, Burnaby, BC
February 2009 - July 2009
Associate Software Engineer
- Worked as front end programmer on: Fight Night 4, NBA Live 10 (Xbox 360, PS3)
- Assisted in developing and debugging front end screens
Piranha Games, Vancouver, BC
August 2007 - September 2008
Software Engineer
- Worked as AI programmer for Need for Speed: Undercover PSP, controlling and tuning racer and police car AI
- Worked as front end programmer on cross platform title (Xbox 360, Wii, PC)
Treebox Design
August 2009 - Present
Graphic Designer
- Designed full-page and half-page advertisements for newspapers, magazines, other prints (posters, business cards, road signs)
- Worked as a photographer shooting exterior and interior shots of houses and apartments and edited for use in prints and web
- Produced feature-rich websites for musicians and organizations using content management systems
Education
Art Institute of Vancouver, Vancouver, BC
2004 - 2006
- Game Art and Design Program
- Recommended and hired as a teaching assistant during summer
University of BC, Vancouver, BC
2000 - 2006
- B.S., Degree Computer Science Major
Professional Skills
Art and Design
- Created game-ready and animation quality environments using Maya, Mudbox and Photoshop
- Created Maya Mel scripts to speed up modeling process
- Optimized 3D models for real-time performance in game
- Self learn and taught teammates to bind Maya models to Unreal 2004 Skeletons and fixed bugs in order to import into game mod
- Created weapons for an online FPS game www.bloodtoll.com
- Designed over 20 full page an half page colored real estate advertisements for newspapers and magazines. Produced various print designs including posters, road signs and business cards, while maintaining proper color schemes and layouts to enforce consistent branding
Managerial
- Promoted as the team lead for a 12 member team in a game production workshop after one year, producing an Unreal Tournament 2004 mod game
- Produced a master task schedule to track and update all tasks involving the development process of the game project
- Managed and worked with more than 50 volunteers to setup outdoor markets, indoor and outdoor performances and concerts during the Chinatown Arts Festival
Interpersonal and Communication
- Coordinated with other leads and members in the game production workshop on assigning tasks and scheduling
- Aided team members in solving both technical and non-technical issues.
- Produced milestone reports and weekly tasks reports to keep team members updated on the status of the game project as a whole
Programming and Scripting
- Over 6 years experience in programming with C++
- Created virtual avatar chat room using Flash and Actionscript CS2
- Created First-person-view 3D environment using OpenGL (modeling by code)
- Formal studies on HCI field concentrated on user centered design from UBC
- Proficient with Content Management System technologies and CSS, PHP
- Experienced using Perforce in bug tracking
Interests
- Classical and Chinese ethnic music
- Origamic Architecture (pop-up paper crafting) and crafting
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Last Updated on Thursday, 01 July 2010 18:26 |